1st: Tamayorihime, Miko of White Destruction (Same as TTZone December 2019 WP) |
Saturday, December 28, 2019
Sunday, December 22, 2019
WIXOSS PARTY @ Full Yen Trading (Yew Tee) 22/12/2019
Labels:
Key Selection,
Tama,
Winning Decklist,
WIXOSS PARTY
Saturday, December 21, 2019
WIXOSS PARTY @ TTZone (Hougang) 21/12/2019
Labels:
Key Selection,
Tama,
Winning Decklist,
WIXOSS PARTY
Saturday, December 14, 2019
WIXOSS Level and Limit Rule Change 13/12/2019
Implementation date: 21/12/2019
Before the change:
Whenever your SIGNI's level or limit exceeds the field limit conditions (i.e. Your LRIG field limit and level), place 1 SIGNI from field to trash until the field limit conditions are met.
If both limit and level are exceeded, first place the SIGNI(s) on field that have exceeded the level followed by trashing your SIGNI on field until it meets the limit conditions.
After the change:
Whenever your SIGNI's level or limit exceeds the field limit conditions, place 1 SIGNI from to field to trash until the field limit conditions are met IN THE FOLLOWING ORDER:
A) SIGNI that exceeds the level limit (example: level 4 SIGNI while your LRIG is level 3)
B) SIGNI level that had been changed after the last rule processing check
C) Any other SIGNI
A -> B -> C
IN THIS ORDER!
Note that you do not have to follow through all 3 steps as the game consistently checks whether you have exceeded the field condition limits. Once your field has met the conditions, you do not trash anymore SIGNIs.
For example, if you finished trashing a SIGNI that has exceed the level limit (Via A) and your field has met the field limit condition, even if you have another SIGNI that has its level changed, you do not trash it.
Example 1
Your field contains 2 level 4 SIGNI and 1 Tansar Two (a level 2 SIGNI), your LRIG level is 4 with a limit of 11.
If you use Tansar Two's action effect to turn itself into a level 4, the total level on your field (12) will exceed your LRIG's limit (11).
You will go down the order A->B->C. As this occurred after a rule processing check, B (SIGNI level that had been changed after the last rule processing check) applies, hence you can only trash Tansar Two herself.
Example 2
Your field contains 2 level 1 SIGNI and 1 Tansar Two (a level 2 SIGNI), your LRIG level is 4 with a limit of 11.
You use Tansar's Two's action effect to turn itself into a level 4. Afterwards, your opponent calls The Earth onto his field.
As it is due to The Earth's constant effect that makes the sum of all your SIGNIs level on your SIGNI zone exceed the field limit conditions, B (SIGNI level that had been changed after the last rule processing check) DOES NOT APPLY to Tansar Two.
As such, by following the order A->B->C, C (Any other SIGNI) applies. Hence you can choose any 1 SIGNI of the 3 on your field to trash.
WIXOSS PARTY dates (December 2019)
WIXOSS Beginner Event!
For players just starting out, fret not, they have some Trial Decks to give away once you've completed the tutorial! (Tama/Ril/Carnival)
Come learn the game and have fun with us on the 28th of December! Participation is free, too, so don't hesitate to drop by for a look-see!
Players with complete decks are also welcome!
WIXOSS WORLD CHAMPIONSHIP SCHOOL WARS (Regional Qualifiers) 14/12/2019
Finally the long awaited qualifiers is back after 2 years. Winner gets to go to Japan and participate in the WIXOSS WORLD CHAMPIONSHIP SCHOOL WARS Finals!
Didn't take much photo as I was busy playing (Sorry!). Meta wise, it was surprisingly a huge spread. Different LRIGs ranging from as old as Klaxon like Midoriko, Layla and Guzuko, to the newest LRIGs from Dissemble. With that here are the top 2:
1st: Layla-Dead End |
2nd: Urith, Enma of Explosive Annihilation |
Congratulation to the winners of today's qualifiers! We hope everyone had a good time battling today! The dates for this month's WIXOSS PARTY (click here!) are also out and we will be having a beginner event on the 28th, click here for more details!
With that see you next time!
Labels:
Key Selection,
Layla,
Qualifiers,
Urith,
Winning Decklist,
WIXOSS PARTY
Wednesday, December 11, 2019
Defense Points (Key Selection)
KANZEN BO- oh wrong game. |
If you have read the other general WIXOSS guide articles, you would have probably understand the importance of defense in Key Selection. With most of your defense being contributed by your LRIG deck, you have to maximize the amount of defense you have within the confines of your LRIG deck. As such we will be going through Defense Point, a method which many veterans use in building their deck's defense.
What's Defense Point?
Winning Tawil Deck with 11 Defense Points |
In case you haven't guessed it, Defense Points basically mean the amount of SIGNI attacks your entire LRIG deck can stop. For example, Storm Warning states that the first 2 SIGNI or LRIG attacks would be disabled, for this we count Storm Warning as an ARTS with 2 Defense Points. Of course, Storm Warning does not block any attacks if your opponent only has 1 attack that can damage your Life Cloth nor defend against cards like Sanpoke and Kamakura, but for simplicity sake we shall count it as a 2 Defense Point ARTS.
Certain LRIGs like Tawil also have in-built attack phase response. Take for example Midoriko, Tentacle allows us to stop a LRIG and SIGNI attack during the opponent's turn. As such we would count it as 1 Defense Point. Since Midoriko also have an on-play that retrieves an ARTS, we can count it as 2 Defense Point, making her level 4 an overall of 3 Defense Point.
While some LRIG deck cards have the ability to stop your opponent's LRIG attacks, we usually do not count LRIG defense into calculating total defense points for 2 particular reasons:
1) Most LRIG attacks can usually be stopped with guards.
2) You are more likely to lose to a SIGNI attack than a LRIG attack given how SIGNI-centric Key Selection is.
So with the definition of Defense Point explained, we shall take a look at an example to better understand it.
For example, the above Myuu deck Defense Point can be calculated as such:
Donna Key (+Happy 5 encore cost) -> 4 Defense Point
Chaos Outbreak -> 2 Defense Point
Hydro Circle -> 2 Defense Point
Happy 5 -> 1 Defense Point
Total: 10 Defense Point
As you can see, this particular Myuu deck have 10 Defense Point, which is a good number. On average, most deck's Defense Point are around 10. The higher your Defense Point, the better your deck's defense is.
Against 2 players of similar level of skill and similar decks, if both players have roughly the same amount of Life Burst and their quality of draw is similar, the amount of Defense Points would usually determine the winner.
With all that said, just because your Defense Point is higher than your opponent doesn't mean that you are guaranteed to win against him. But why is that so? There are a few factors to it.
Beyond Simple Counting
One such factor is the quality of response. For example, Number Bind is a very strong ARTS that has a Defense Point of 3 against decks like Hanayo 2 or Ulith. But against slower decks like Myuu, it may only have an average of 2 Defense Points, sometimes you may even end up stopping just one SIGNI with it.
Another example of quality of response is the ability to defend against prominent immunities. Take a look at the above Blue Tama decklist. Despite playing Piruluk Key, there isn't any ARTS such as Happy 5 that trashes the key to have a better defense. This is due to the fact that in the current WIXOSS Key Selection scene, WSB exists. Playing cards like Occultic Sign may end up cornering the Blue Tama player and killing the player due to WSB's immunity. Hence other options like Don't Rush is played in order to play around WSB.
It ultimately depends on what your meta is like and whether your deck's quality of defense is good enough to play around such immunities. As such it is important to look beyond counting simple Defense Points in order to ensure a safe defense.
For easy counting and rough deck building, use the simple Defense Point counting. Once a rough idea on your decklist has been created, go into a more specific Defense Point counting against the many different decks that you are likely to battle against.
Having a high Defense Point doesn't always mean that your deck will have a high win rate. What use is there in having a high Defense Point if you cannot even push damage and defeat your opponent?
Take a look above at the Mel deck. In total she only has a simple Defense Count of 9. If she were to drop True Yuzuki Key for an ARTS that has a minimum Defense Point of 2, she would be able to increase her total Defense Point.
However, compared to the extra 1 or 2 defense she gets from kicking out Yuzuki Key, playing it allows her to better win games as her main deck isn't very good at pushing in damage early game. By using Yuzuki Key, Mel not only gets an extra 2 ener and 2 hand, she can easily open 3 SIGNI zones to push damage in quick. With Carbo, the amount of potential damage that can be pushed in also increases, making the entire deck more threatening.
As you can see, balancing out your offense and defense is very important. It is important to know when not to over include defensive measures in order to not fight a drag out losing battle.
What about All Stars?
Due to the simplicity of Key Selection, Defense Point is possible and a way for players to manage their level of defense. This system of counting defense completely shatters when brought to All Stars for a multitude of reasons.
The angel that will never stop haunting All Stars players. |
For one, the quality of response holds more value than the amount of response one has in All Stars. With a plethora of immunity SIGNIs such as Arcgain and Contempora, no matter how much defense you have, its all meaningless if you can't stop them.
This is made worse when things such as Become You Tama exists. This type of rush decks are bundled with immunity SIGNIs that if you do not prepare the appropriate response and ensure you have access to them when you need, you will surely be defeated.
In All Stars, there are also many powerful spells that can easily turn the tide of the game around. One such example is Western Gunshot. If you do not have an appropriate spell cut-in defense or something like Linze to prevent it from being casted, you can easily just lose the game to it.
SIGNI defense are also very prominent in All Star yet they are not always accessible. Cards like Lamia require it to be in the trash to be used, if your trash gets sent back to your deck or if she is excluded, you will lose your SIGNI defense. Due to such volatility, it is very hard to accurately count your actual total Defense Point if you were to include your SIGNI responses to it.
Conclusion
That's pretty much it for Defense Points. If you are a beginner setting to play this game, I suggest joining Key Selection first to learn the general flow of the game. If you are a player planning to join the wonderful madness that is All Star however, be prepared to be defeated countless times in order to learn about the many different decks in the game.
One way or another, I hope you have understood a bit more on how the defense of this game works and be able to improve your decks. With that see you next time!
Friday, November 29, 2019
WIXOSS PARTY @ Full Yen Trading (Yew Tee) 24/11/2019
Saturday, November 16, 2019
WIXOSS PARTY @ Asobi (Macpherson) 16/11/2019
Labels:
All Star,
Carnival,
Winning Decklist,
WIXOSS PARTY
Sunday, November 10, 2019
Saturday, November 9, 2019
WIXOSS PARTY @ TTZone (Hougang) 09/11/2019
Labels:
Alfou,
Key Selection,
Winning Decklist,
WIXOSS PARTY
Sunday, October 27, 2019
WIXOSS PARTY @ Full Yen Trading (Yew Tee) 27/10/2019
Labels:
Key Selection,
Winning Decklist,
WIXOSS PARTY,
Yuzuki
Saturday, October 26, 2019
WIXOSS PARTY @ TTZone (Hougang) 26/10/2019
1st: Tawil-Fyra, the Instrumentalist (Same as Oct Sanctuary WP) |
2nd: Piruluk TELOS (Same as Oct Sanctuary WP) |
Labels:
Allos Piruluk,
Key Selection,
Tawil,
Winning Decklist,
WIXOSS PARTY
Saturday, October 19, 2019
WIXOSS PARTY @ Sanctuary Gaming (Somerset) 19/10/2019
Labels:
Allos Piruluk,
Key Selection,
Tawil,
Winning Decklist,
WIXOSS PARTY
Thursday, October 17, 2019
WIXOSS PARTY dates (October 2019)
Been busy and will still be in the coming months. Updates shall hopefully be posted during the weekends. Sorry for the delays!
Saturday, October 12, 2019
WIXOSS Ceremony 12/10/2019 @ GameStart2019
Here is the top 3 decks of the tournament
3rd place Mel 5 APEX key
2nd Place Nanashi 5 Carnival Key
1st Place Hanayo 4 Gem Ore
Sunday, September 29, 2019
Predicting the Key Meta - Coming of Twister (Key Selection)
With a really threatening Auto effect that can chip off your opponent's life cloth or exceed resource every turn, in addition to having access to Arc Energe, which its very existence threatens players playing ARTS not of their main color, The Twister is looking to the be a deck that shakes up Key Selection's meta violently. In this article, we will look at the different keys that may be played with and against her.
The first key that we would be looking at is Eternal Key. It is a good key to play along with Twister for a few reasons.
Firstly, it's an "Exceed 2" key. Given Twister's exceed burning ability, going second with an "Exceed 4" cost key would make your key useless. Your opponent which went first would reach The Twister first and remove 1 of your 4 exceeds before you even have the opportunity to use your key as a defense (You will only have one turn on level 4 before they grow into The Twister, which is your attacking turn). Hence an "Exceed 2" key would guarantee that your key would at least be useful in stopping one attack rather than invalidating the entire key just because of one exceed being removed against another Twister.
Secondly it's also an "Exceed 2" key that isn't once per turn. Unlike Black Tama Key, you can use the "Exceed 2" effect twice per turn, hence during your opponent's turn while you're at level 4, you can quickly use up your exceeds and then use this key to pay for your Twister's grow cost, maximizing the usefulness of your key.
Finally Eternal Key's auto trash ability. As Twister's alternate grow cost is a hefty 5 ener with color, most of the time you would be trashing the key on your field to pay the grow cost. However in the event that you actually have enough ener to afford her alternate grow cost, you can instead trash this key to recover an ARTS to defend yourself.
In Key Selection where most of your defenses come from your LRIG deck, your ARTS are a very precious resource for surviving attacks, even more so when one of those LRIG deck slot is taken up to play a level 5. Hence having the option to retrieve an ARTS to defend yourself while you are playing a level 5 deck makes this key a good candidate to play with The Twister.
Of course you would need to pay a heavy cost of 2 coins to retrieve the ARTS and additionally pay the cost of the retrieved ARTS to use it so do take that into factor while building your deck with this key.
For similar reasons to Eternal Key such as having an "Exceed 2" effect and not limited to once per turn, Blitz Aya is also another key that is good to play with and against Twister.
As this key has an attack phase timing to open if your LRIG level is below your opponent's, if you start second against The Twister, you can use this key's on-play effect as a response, overall making your Aya key stop a total of 2 attacks regardless if you go first or second against The Twister.
Since Blitz Aya can only down SIGNI with her "Exceed 2", facing other decks that put Utako on the field may prevent you from burning the key with Happy 5 unless you use additional responses against Utako. Though with the advent of Arc Energe, Happy 5 may see less play from non-white decks.
Layla Key, a key that nearly never see play in Key Selection yet often see play in All Stars, may finally become relevant in Key Selection. As Twister's Auto puts cards into the trash, Layla Key can actually help prevent your Life Cloth from being destroyed by Twister, allowing you to survive longer against her and potentially defeat her, making it a good key against Twister.
It is also a good key to play with The Twister as if you do not need it, you can easily burn it off with The Twister's grow cost. With the upcoming Blue Tama looking to be discarding their opponent's hand heavily, having Layla Key in a Twister deck may actually help The Twister to stablize in her early game before growing into level 5, preventing unnecessary Life Cloth from being damaged due to lack of SIGNI in hand to board early game.
However, the fact that it requires one slot in your LRIG deck which could have went to an ARTS makes playing this key a gamble. In the event if you were to face decks that don't even trash your Life Cloth, Hand or Ener, you would already be behind your opponent in terms of defense by 1 ARTS. If both players would to push damage equally hard, you are almost guaranteed to lose the battle.
Finally, Keys with "Exceed 3" as its response cost may see a rise in play with and against Twister.
One of the reason "Exceed 4" keys are popular in Key Selection is because of
their ability to stop all 3 SIGNI attacks. Compare this to keys with "Exceed 2" effects which predominantly stops only 2 SIGNI attacks for the same cost of 4 exceeds in total, making "Exceed 4" keys have a stronger single turn response. Before Twister's reveal, there were also no cards that allows the opponent to remove exceeds from under your LRIG, hence these "Exceed 4" effects are guaranteed to be usable.
However with Twister's debut, "Exceed 4" keys now run the risk of being unusable if they were to go second against The Twister. Hence an alternative would be to play Keys with "Exceed 3", with 5th heroines being the most prominent one.
For just 3 exceeds, you can easily block 3 attacks by calling 3 SIGNIs onto the field. Their on-plays also triggers so you can even make use of that to prevent SIGNI's with on attack removal effects. Even if your field is full, you can search your deck and rise The Law in order to open holes and use The Law's attack phase effect to stop attacks.
Also because it only cost 3 exceeds, even if you go second against the Twister, they cannot nullified your key's effectiveness by removing one of your exceeds, making "Exceed 3" Keys a really good replacement to "Exceed 4" keys.
Conclusion
The above keys are a few keys I believe that will see rise in play with the coming of Twister. We still have around a month to go before Dissemble's release. As more card effects is revealed, some of the keys mentioned here may be less effective in light of what will be announced, while some other more obscure keys may see relevance in Key Selection's meta. There's also Dissemble's LR key effect not revealed yet so things may still change.
Nonetheless it looks like the upcoming box will bring about an exciting meta shift, overturning the conventions laid out by the recent few sets. With that, I hope you enjoyed this article and start thinking about how you are going to change your deck for the incoming meta shift.
See you next time!
Saturday, September 28, 2019
WIXOSS PARTY @ TTZone (Hougang) 28/09/2019
Labels:
Key Selection,
Tama,
Winning Decklist,
WIXOSS PARTY
Saturday, September 21, 2019
WIXOSS PARTY @ Full Yen Trading (Yew Tee) 21/09/2019
Labels:
Key Selection,
Myuu,
Winning Decklist,
WIXOSS PARTY
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