I will be doing an in-depth review on my Become You Tama decklist that recently got first in our monthly WIXOSS PARTY. If you have been following topping decklists on twitter, you would realize this is the 3rd variant of such build.
Brief overview
The very first variant mainly relied on Requiem and Spirit Salvage to give two Level 4 angels double crush and assassin, coupled with Aiyai key's restand effect to threaten lethal from as high as 6 damage.
The second variant replaced Spirit Salvage in favor of Carnival key to consistently get out Arcgain and sometimes Avenger in order to crush the opponent's life and put them in lethal range, bypassing burst effects from SIGNI's such as To'on. Aiyai key and Become You is still used in here.
Finally comes the third variant which uses mainly keys to achieve what Requiem does. There are advantages that the third variant brings over the the other 2 variants:
- The entire combo can be done in as little as 1 ener. Compared to the first variant where 5 ener on average is needed.
- It is possible to do everything without using a single ARTS or spell, bypassing Linze's first auto effect and forcing opponent to pay the full cost for Idol Defense and Tama's Flame.
There are also disadvantages:
- Relies heavily on Promeus. If a SIGNI with higher power than her or immunity (i.e. Cannot be banished, Shadow, etc.) is placed, the whole combo can be stopped.
- Using mainly keys, the amount of defensive response the deck has drops a lot, if a far more aggressive deck appears, there may be a chance that you will lose due to lack of response.
This particular deck list I have created may slightly vary from others due to my preference of LRIG deck lineup. I took most inspiration from a Yuyutei article and Youtube WIXOSS match. With that, I will now look at the individual cards and explain their uses.
LRIG DECK
Tamayorihime, Miko of White Destruction |
Tamayorihime, Gold Crimson Miko |
Level 0-2 is self-explanatory, the total number of coins used will be 5. I choose Level 3 to be Gold Crimsom mainly to allow myself to salvage Promeus with Become You. However going by color percentage in the deck, Thunder Miko may be better. Level 4 is obviously White Destruction for her coin ability - Innocence to disable key effects that give LRIG responses, something which is a big threat to Arcgain.
Become You |
Mainly to get to level 4 first so as to ensure no LRIG response can be used against Arcgain. If you went first however, it can be used to salvage Promeus on turn 3 or Arcgain on any turn. Do note that it is best to use Become You before level 4 to ensure you don't open any ARTS on the combo turn, allowing a free Tama's Flame or reduced cost Idol Defense.
Tama's Flame |
One of the 2 defensive response aside from HanaMido Key. Since you only need to survive an average of 2 turns before the combo turn, Tama's Flame is an extremely good ARTS that ensures you won't lose to similar combo decks like Yuzuki 2 or Guzuko Samsara.
Hanayo and Midoriko, Combat Girls Type Flame |
The other defensive response in the deck. Although you can get it out early to defend yourself, more often than not it is used for its on-play effect only, immediately trashing the key for Aiyai key instead.
It's on-play effect is really strong, assisting the deck in many ways:
- Giving Promeus double crush, this can be used with Spiritual protection key to increase the lethal range or used on separate turns from Spiritual protection key to ensure you have a backup in case the combo turn failed.
- Salvaging either Promeus, Komaris or Fracturing Lust
- Sending threatening SIGNIs like Fuurai to ener zone.
The cost of this key can also be reduced to 1 ener and 2 coins by using Aiyai Key, allowing you to pull off the combos even under ener-starved conditions.
Spiritual Protection of the State |
Mainly as a one time used key, you will usually use this key to salvage Promeus or Arcgain and banish a SIGNI. However if you do not wish to give your opponent any ener by banishing their SIGNI, you can instead choose to do a blind discard, maybe dropping his guard to force an LRIG response out of him. The enercharge effect can also be used to fuel HanaMido key's cost in the event you are really short of cards in hand to ener charge on your turn.
The key's auto effect is used to give Promeus double crush.
The key's auto effect is used to give Promeus double crush.
Aiyai★Deal |
A staple ever since the first variant of this deck. Mainly to give Promeus restand, allowing a double attack-banish with double crush, turning her into a 4 damage threat alone. Her second constant can also be used to pay heavy cost like Arcgain's on-play or HanaMido key's play cost.
Although there isn't a specific order on which keys to open first, generally you would want to use Spiritual protection key first as you will be trashing the key for its effect. You would want to keep the other 2 key at the end of the combo as you can use their exceed 2 again next turn.
MAIN DECK
Arcgain, Archangel of Pioneering |
≡Promeus≡, Taboo Flame |
The 2 main key cards of the deck. Arcgain will be used to provide the widespread immunity while Promeus provides the aggression and SIGNI remover. Arcgain's on-play can also be used to search Promeus, Clotho or Valkyrie out to dig out the specific combo pieces you need.
Haniel, Thoughts of Seeking |
Aglaea, Innocent Brightness |
≡Anafiel≡, Divine Flogging |
Mainly for early game defense to buffer damage taken and to rush the opponent down, bringing them to lethal range. It is important to note you need not board full field every turn as on turn 4, you can only manual trash once, so having more open SIGNI zones would allow you to do more plays that can assist the combo.
Clotho, Left Thread of Fate |
Valkyrie, Unforgettable Fantasy |
Get Index |
Deck searchers to dig out all the combo pieces you need. Get Index is also important in clearing your field, although it is not recommended to open during the combo turn.
Fracturing Lust |
Fracturing Lust is a very good card in this build. It is used to burn your opponent's ener down to 4, ensuring he cannot open a full cost Idol Defense if he has the ener or Fractal Cage, one of the few ARTS that can stop the combo.
Fracturing Lust can also be salvaged using HanaMido key, so you can be at ease even if your opponent discards it or it went into the ener zone beforehand.
Ultimately, the timing on whether to use Fracturing Lust depends on what build your opponent is playing, it is essential to have a rough list of ARTS a specific LRIG would play so that you can predict the odds of which counter ARTS your opponent has.
Komaris, Phantom Beast |
Komaris is used to power up Promeus's power, allowing her to banish even higher power targets (most commonly 8k power SIGNIs). Can also be salvaged from trash using HanaMido key.
OTHER CONSIDERATIONS
Metsumi, Fallen Cannon Daughter |
Metsumi can be used to mill your opponent's deck so that in the event your opponent rigged a To'on top deck, you can remove it easily. It can also be used to refresh your opponent if his deck is low to prevent cards like recorder from stopping your attacks.
However the most practical usage would be to deck refresh Alfou, this would ensure she cannot use her level 2 LRIG's ability to banish your Arcgain or Promeus, shutting down your combo.
(After nearly losing to Alfou, I shall be putting it in as insurance.)
Hashibiro, Phantom Beast |
Although Komaris gives all SIGNIs an extra +5k power, allowing you to board 2 Promeus and turn them into 12k or 2 Komaris and turn 1 Promeus into 17k, the manual trash ruling may get in the way of such combos. This may be cost the game as you may sometimes need a higher power Promeus to banish through high power targets.
Hence Hashibiro can be used to increase Promeus power to 14k easily, allowing you more freedom of playing cards due to the manual trash ruling. The 14k power will also allow you to play around effects like Fuurai copying Karaten's Layer.
As I wanted more level 1 to have the option of boarding field early and the choice of giving 2 Promeus +5k, I went with Komaris instead.
Avenger, Ballista |
Avenger can be used to crush your opponent's life during your turn so as to bring them to lethal range. This way of crushing also allows you to bypass life burst also, allowing you to ensure a random To'on burst won't stop your combo.
The downside to playing Avenger is that you would need to play a Weapon-based deck instead, mixing with the angel based needed for the combo which may make the deck unstable.
CONCLUSION
Overall this deck is rather cheap to make yet threatening enough to bring you wins. HanaMido key and Tama's flame can also be swapped out for other cards if you have difficulties finding it. Of course such decks are also meta reliant, if your locals are filled with Anti Ability players, it is advisable not to use this deck if you want to win. Hopefully with this article, you will come to understand the beauty of aggro decks and their complexity in WIXOSS.
See you next time~.
See you next time~.